The viking is making some progress. Enjoy.
Author Archives: Marco Sperling
Today I had some time to crawl the ZBrushCentral forums and found an interesting little piece of software called Photofly from Autodesk. It offers pretty much one click conversion of photographs into 3d scans. As with all things new I had to mess around with this cloud computing editor – yep, your data is being [...]
Long time no post. I promise to post more often. Here’s some compensation for those of you who still track my blog. This guy is from a personal project of mine that might evolve into a game some day. Update: a more recent turntable version of this character can be found on my YouTube channel.
This post with Noah’s mom is mainly for the purpose of showing it to Chuong so I can get some feedback on where to improve and change her. There are still some facial issues to resolve.
In January I joined a small group of C# programmers who are busy converting the XNA based cross-platform starLiGHT ENGINE into an open source project. They aim to support Windows PCs, XBox 360 and Windows 7 Phones.
Over the past few days I tried to find a way to sculpt descent hair and I think the result is okay. It took me a while to find suiting brush and stroke settings but I learned some new things along the way.
While ZBrush really shines at concept stages of production it always bites me in the rear when it comes to retopologizing the mesh – always! I honestly cannot remember a single project where it “just worked”.
Not much to tell. A picture is worth a thousand words.
In December I promised a friend of mine to help him with a modeling task for his graduate project. So here are the first two shots of his character Noah – still work in progress of course.
It has been quite some time since my last post. Of course there have been the occasional christmas holidays that kept me busy. But I also had to deal with a sore throat for my part and heating problems/ventilation issues of my Acer Aspire 8930g.