Noah grew some hair

Over the past few days I tried to find a way to sculpt descent hair and I think the result is okay. It took me a while to find suiting brush and stroke settings but I learned some new things along the way. One of them being that the Make3D button has gone from the Layer sub-palette and you ought to use morph targets and the create difference mesh option now to achieve similar outcomes.
Perhaps I will make a small tutorial in the near future about hair sculpting – mostly to reiterate and internalize the whole process so I won’t forget.
Enjoy the picture below.
Noah - With hair and clothes

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